Daniel Boy

Daniel Boy

game designer

Studied cultural studies, politics and history in Berlin. Co-founded Invisible Playground 2009 to bring games into public space. I design short games for 2 for a street corner and week-long experience for a whole city. Making games is my calling. I want to understand better, what makes them tick, what makes them so different from all other media. The games I make give players new easy insights into complicated systems, be it love or climate change. Especially with real people playing in their real city. For the last few years I am not only working on artsy projects but also on projects that use play to make urban design more participatory.